A downloadable game for Windows

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Defeat the  evil overlords of Silberland using powerful items you find on your journey. You must achieve your goal before time runs out!

This is a puzzly game of resource management disguised as an old-school RPG. It is equally inspired by roguelikes and Euro board games. Mechanics are deterministic and battles against enemies happen in a single turn.

Default Keyboard Controls:

  • Arrow keys to move
  • Space to confirm and interact with objects in the world
  • Esc to cancel
  • Number keys to use items
  • Hold Shift to scroll map
  • F4 to double window size
  • Alt+Enter for full screen

Design, Programming and Music by C.A.S. Additional art by Mireille. Other art and font credits in Readme.

This game is fully playable, but not yet finished. Plans for the final release include completely overhauled art, new mechanics, more content and a progression system linking together individual runs (though not an unlock system).

Updated 17 days ago
Rated 5.0 out of 5 stars
GenreStrategy, Card Game, Puzzle, Role Playing
Made withGameMaker: Studio
TagsBoard Game, GameMaker, Roguelike, Roguelite, Turn-based
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityConfigurable controls, High-contrast, Interactive tutorial


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Click download now to get access to the following files:

Windows 6 MB
Version 10

Development log

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Pretty neat, really charming simple visuals. Are you sure each seed is beatable? Seems like it’s really easy to screw yourself, especially with the reliance on random items from dungeons. Not much of a fan of that particular aspect, especially since the design doesn’t really give you a way to unstuck yourself (since for instance you can’t weaken a strong enemy by attacking it multiple times, you just can’t engage it).

I like the concept, but I don’t really understand how “deterministic puzzle combat” and “random dungeon loot” are supposed to fit together… Seems a bit like a cursed problem (search GDC cursed problems on youtube). If you knew the possible rewards before entering a dungeon, you could more easily chart a path and avoid a good few screwups.

Very nice game, but i think full mouse support (movement using mouse, clicking OK, etc.) shall be a great addition. Right now it is quite cumbersome to use both mouse and keyboard.

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EDIT: as of now, the game has full mouse support, including for movement.


Mouse movement is already in the game and can be enabled from the settings menu, but it's a bit rudimentary at the moment.

Menus and everything else are all fully mouse compatible.

Is Mac build still behind a version from Windows?

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The 2 builds are the same version. The higher version number on windows is by accident.

Hey ok. I tried on 10.14.6 got a damaged binary error. I think there's a way around this?

Hey I remembered this made it work


xattr -cr ~/Downloads/The\ Strongholds\ of\ Silberland.app/

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Yeah, it's unfortunate, but I'm not really in a position to pay Apple money and notarize my app at the moment. Maybe I'll do it once the game is finished and if there's enough demand. :/

Oh is that the issue? That's silly (for Apple)

Didn't manage to defeat any of the strongholds, will try again later. Good game actually, I like the visuals and simple gameplay. Since I tried Ultima IV about a year ago I understood the charisma of these really old RPGs. I'll follow the updates in case there is something interesting coming.

Thank you, glad you enjoy it :)

So far have managed to defeat two of the four strongholds as Cleric. I couldn’t find any healing, and perished as a result! Neat game, I like the deterministic combat.

Hey, glad you like it! :)

There is no healing, this is by design. You're supposed to use defense items and conserve your life points.

Aha, so it’s a resource you need to cautiously spend over all 4 days. I like that design. I will keep my eyes peeled for a Mac build : )