Pretty neat, really charming simple visuals. Are you sure each seed is beatable? Seems like it’s really easy to screw yourself, especially with the reliance on random items from dungeons. Not much of a fan of that particular aspect, especially since the design doesn’t really give you a way to unstuck yourself (since for instance you can’t weaken a strong enemy by attacking it multiple times, you just can’t engage it).
I like the concept, but I don’t really understand how “deterministic puzzle combat” and “random dungeon loot” are supposed to fit together… Seems a bit like a cursed problem (search GDC cursed problems on youtube). If you knew the possible rewards before entering a dungeon, you could more easily chart a path and avoid a good few screwups.